AXE
THROWING
2024

As part of my XR team, we were tasked with developing a video game for the Oculus Meta Quest 3. Collaborating closely, we created an immersive VR axe-throwing game set in the depths of the New York sewers. Utilizing the XR Action Kit for Unity, we integrated key features such as teleportation, score tracking, sound effects, and dynamic visual design to enhance the player experience. This project demonstrates my skills in VR game development, interactive design, and collaboration to create an engaging, immersive experience.

Date: May 2024
Role: Head Programmer
Software Used: Blender - Unity (C#) - Meta Oculus Quest 3 - Photoshop - Glitch

As part of my XR team, we were tasked with developing a video game for the Oculus Meta Quest 3. Collaborating closely, we created an immersive VR axe-throwing game set in the depths of the New York sewers. Utilizing the XR Action Kit for Unity, we integrated key features such as teleportation, score tracking, sound effects, and dynamic visual design to enhance the player experience. This project demonstrates my skills in VR game development, interactive design, and collaboration to create an engaging, immersive experience.


Date: May 2024
Role: Head Programmer
Software Used: Blender - Unity (C#) - Meta Oculus Quest 3 - Photoshop - Glitch